JavaScript Keyboard Events: keyup and keydown

Learn JavaScript keyboard events from keydown to keyup. Master event.key, key codes, modifier detection, shortcut handling, and real-world keyboard patterns.

JavaScriptbeginner
10 min read

Keyboard events let your JavaScript code respond to every key press, release, and held key on the keyboard. Whether you are building a search bar, keyboard shortcuts, a game, or form validation, the keydown and keyup events give you full control over keyboard interaction. This guide covers the complete keyboard event system with practical examples for every common scenario.

The Three Keyboard Events

JavaScript provides three keyboard events that fire in a specific order:

javascriptjavascript
const input = document.getElementById("search");
 
// 1. keydown: fires when a key is pressed down
input.addEventListener("keydown", (e) => {
  console.log("1. keydown:", e.key);
});
 
// 2. keypress: fires after keydown (DEPRECATED - do not use)
// input.addEventListener("keypress", ...); // Avoid this
 
// 3. keyup: fires when a key is released
input.addEventListener("keyup", (e) => {
  console.log("3. keyup:", e.key);
});
EventWhen It FiresRepeats When HeldStatus
keydownKey is pressed downYes (auto-repeat)Active, recommended
keypressAfter keydown (character keys only)YesDeprecated, avoid
keyupKey is releasedNoActive, recommended

The event.key Property

The event.key property returns a human-readable string representing the key that was pressed:

javascriptjavascript
document.addEventListener("keydown", (event) => {
  console.log("Key:", event.key);
  // Examples:
  // "a", "b", "z" for letter keys
  // "1", "2", "9" for number keys
  // "Enter", "Escape", "Tab" for special keys
  // "ArrowUp", "ArrowDown" for arrow keys
  // "Shift", "Control", "Alt" for modifier keys
  // " " (space) for the spacebar
});

Common Key Values

Keyevent.keyevent.code
Enter"Enter""Enter"
Escape"Escape""Escape"
Space" ""Space"
Tab"Tab""Tab"
Backspace"Backspace""Backspace"
Delete"Delete""Delete"
Arrow Up"ArrowUp""ArrowUp"
Arrow Down"ArrowDown""ArrowDown"
Arrow Left"ArrowLeft""ArrowLeft"
Arrow Right"ArrowRight""ArrowRight"
Shift"Shift""ShiftLeft" or "ShiftRight"
Ctrl"Control""ControlLeft" or "ControlRight"
Alt"Alt""AltLeft" or "AltRight"

event.key vs event.code

These two properties serve different purposes:

javascriptjavascript
document.addEventListener("keydown", (e) => {
  console.log("key:", e.key);   // What character the key produces
  console.log("code:", e.code); // Which physical key was pressed
});
 
// On a QWERTY keyboard, pressing "Z":
// key: "z"     code: "KeyZ"
 
// On an AZERTY keyboard, pressing the same physical key:
// key: "w"     code: "KeyZ"  (same physical key, different character!)
PropertyRepresentsKeyboard Layout DependentUse Case
event.keyThe character producedYesText input, shortcuts
event.codeThe physical key positionNoGames, layout-independent shortcuts
javascriptjavascript
// Use event.key for text and shortcuts
input.addEventListener("keydown", (e) => {
  if (e.key === "Enter") submitForm();
});
 
// Use event.code for games (WASD movement regardless of layout)
document.addEventListener("keydown", (e) => {
  switch (e.code) {
    case "KeyW": moveUp(); break;
    case "KeyA": moveLeft(); break;
    case "KeyS": moveDown(); break;
    case "KeyD": moveRight(); break;
  }
});

Modifier Key Detection

Detect Ctrl, Shift, Alt, and Meta (Cmd on Mac) held during a key press:

javascriptjavascript
document.addEventListener("keydown", (event) => {
  console.log("Ctrl held:", event.ctrlKey);
  console.log("Shift held:", event.shiftKey);
  console.log("Alt held:", event.altKey);
  console.log("Meta held:", event.metaKey); // Cmd on Mac, Win on Windows
});

Building Keyboard Shortcuts

javascriptjavascript
document.addEventListener("keydown", (e) => {
  // Ctrl+S (or Cmd+S on Mac): Save
  if ((e.ctrlKey || e.metaKey) && e.key === "s") {
    e.preventDefault(); // Prevent browser save dialog
    saveDocument();
    return;
  }
 
  // Ctrl+Z: Undo
  if ((e.ctrlKey || e.metaKey) && e.key === "z") {
    e.preventDefault();
    undo();
    return;
  }
 
  // Ctrl+Shift+Z: Redo
  if ((e.ctrlKey || e.metaKey) && e.shiftKey && e.key === "Z") {
    e.preventDefault();
    redo();
    return;
  }
 
  // Escape: Close modal
  if (e.key === "Escape") {
    closeModal();
    return;
  }
 
  // Ctrl+K: Open search
  if ((e.ctrlKey || e.metaKey) && e.key === "k") {
    e.preventDefault();
    openSearch();
    return;
  }
});

keydown vs keyup: When to Use Each

keydown: Fires When Pressed (and Repeats)

javascriptjavascript
// keydown repeats when a key is held down
document.addEventListener("keydown", (e) => {
  console.log("keydown:", e.key, "repeat:", e.repeat);
  // e.repeat is true for auto-repeated events
});
 
// Use keydown for:
// - Keyboard shortcuts (runs immediately)
// - Game controls (continuous movement)
// - Preventing default behavior

keyup: Fires Once When Released

javascriptjavascript
// keyup fires exactly once when the key is released
document.addEventListener("keyup", (e) => {
  console.log("keyup:", e.key);
});
 
// Use keyup for:
// - Detecting when a key was released
// - Getting the final value of an input
// - Triggering search after typing stops

Practical Comparison

javascriptjavascript
const input = document.getElementById("search");
 
// keydown: value has NOT updated yet
input.addEventListener("keydown", (e) => {
  console.log("keydown value:", input.value);
  // If you type "ab", when "b" keydown fires, value is still "a"
});
 
// keyup: value HAS updated
input.addEventListener("keyup", (e) => {
  console.log("keyup value:", input.value);
  // If you type "ab", when "b" keyup fires, value is "ab"
});
 
// input event: fires after value updates (best for real-time search)
input.addEventListener("input", (e) => {
  console.log("input value:", input.value);
  // Always has the current value
});

Preventing Default Key Behavior

javascriptjavascript
const input = document.getElementById("numbers-only");
 
// Block non-numeric input
input.addEventListener("keydown", (e) => {
  const allowed = ["0","1","2","3","4","5","6","7","8","9",
                   "Backspace","Delete","ArrowLeft","ArrowRight","Tab"];
  
  if (!allowed.includes(e.key) && !e.ctrlKey && !e.metaKey) {
    e.preventDefault();
  }
});
 
// Prevent Tab from leaving an element
document.getElementById("code-editor").addEventListener("keydown", (e) => {
  if (e.key === "Tab") {
    e.preventDefault();
    // Insert tab character instead
    insertAtCursor("\t");
  }
});

Tracking Multiple Keys (Key States)

For games or complex interactions, track which keys are currently held down:

javascriptjavascript
const keysPressed = new Set();
 
document.addEventListener("keydown", (e) => {
  keysPressed.add(e.code);
});
 
document.addEventListener("keyup", (e) => {
  keysPressed.delete(e.code);
});
 
// Check multiple keys simultaneously
function gameLoop() {
  if (keysPressed.has("KeyW")) movePlayer("up");
  if (keysPressed.has("KeyS")) movePlayer("down");
  if (keysPressed.has("KeyA")) movePlayer("left");
  if (keysPressed.has("KeyD")) movePlayer("right");
  if (keysPressed.has("Space")) playerJump();
 
  // Diagonal movement works automatically!
  // Holding W+D moves up-right
 
  requestAnimationFrame(gameLoop);
}
 
gameLoop();

Best Practices

1. Use event.key Over Deprecated Properties

javascriptjavascript
// GOOD: Modern and readable
if (event.key === "Enter") { /* ... */ }
if (event.key === "Escape") { /* ... */ }
 
// AVOID: event.keyCode and event.which are deprecated
// if (event.keyCode === 13) { /* ... */ }  // Don't use
// if (event.which === 27) { /* ... */ }    // Don't use

2. Handle Both Ctrl and Meta for Cross-Platform

javascriptjavascript
// Works on both Windows (Ctrl) and Mac (Cmd)
function isModifierKey(e) {
  return e.ctrlKey || e.metaKey;
}
 
document.addEventListener("keydown", (e) => {
  if (isModifierKey(e) && e.key === "s") {
    e.preventDefault();
    save();
  }
});

3. Ignore Auto-Repeat When Needed

javascriptjavascript
document.addEventListener("keydown", (e) => {
  if (e.repeat) return; // Skip auto-repeated events
 
  // This only fires once when the key is first pressed
  if (e.key === " ") {
    togglePlayback();
  }
});

Real-World Example: Command Palette

javascriptjavascript
function createCommandPalette(commands) {
  let isOpen = false;
  let selectedIndex = 0;
  let filteredCommands = [...commands];
 
  // Create DOM elements
  const overlay = document.createElement("div");
  overlay.className = "command-palette-overlay";
  overlay.style.display = "none";
 
  const palette = document.createElement("div");
  palette.className = "command-palette";
 
  const input = document.createElement("input");
  input.type = "text";
  input.placeholder = "Type a command...";
  input.className = "command-input";
 
  const list = document.createElement("ul");
  list.className = "command-list";
 
  palette.append(input, list);
  overlay.appendChild(palette);
  document.body.appendChild(overlay);
 
  function renderCommands() {
    list.innerHTML = "";
    filteredCommands.forEach((cmd, index) => {
      const li = document.createElement("li");
      li.className = `command-item${index === selectedIndex ? " selected" : ""}`;
      li.textContent = cmd.label;
 
      const shortcut = document.createElement("kbd");
      shortcut.textContent = cmd.shortcut || "";
      li.appendChild(shortcut);
 
      li.addEventListener("click", () => executeCommand(cmd));
      list.appendChild(li);
    });
  }
 
  function filterCommands(query) {
    const lower = query.toLowerCase();
    filteredCommands = commands.filter(cmd =>
      cmd.label.toLowerCase().includes(lower)
    );
    selectedIndex = 0;
    renderCommands();
  }
 
  function executeCommand(cmd) {
    close();
    cmd.action();
  }
 
  function open() {
    isOpen = true;
    overlay.style.display = "flex";
    input.value = "";
    filteredCommands = [...commands];
    selectedIndex = 0;
    renderCommands();
    input.focus();
  }
 
  function close() {
    isOpen = false;
    overlay.style.display = "none";
  }
 
  // Input filtering
  input.addEventListener("input", () => {
    filterCommands(input.value);
  });
 
  // Keyboard navigation inside the palette
  input.addEventListener("keydown", (e) => {
    if (e.key === "ArrowDown") {
      e.preventDefault();
      selectedIndex = Math.min(selectedIndex + 1, filteredCommands.length - 1);
      renderCommands();
    } else if (e.key === "ArrowUp") {
      e.preventDefault();
      selectedIndex = Math.max(selectedIndex - 1, 0);
      renderCommands();
    } else if (e.key === "Enter" && filteredCommands[selectedIndex]) {
      executeCommand(filteredCommands[selectedIndex]);
    } else if (e.key === "Escape") {
      close();
    }
  });
 
  // Global shortcut: Ctrl+K to open
  document.addEventListener("keydown", (e) => {
    if ((e.ctrlKey || e.metaKey) && e.key === "k") {
      e.preventDefault();
      isOpen ? close() : open();
    }
    if (e.key === "Escape" && isOpen) {
      close();
    }
  });
 
  // Close on overlay click
  overlay.addEventListener("click", (e) => {
    if (e.target === overlay) close();
  });
 
  return { open, close };
}
 
// Usage
const palette = createCommandPalette([
  { label: "New File", shortcut: "Ctrl+N", action: () => console.log("New file") },
  { label: "Save", shortcut: "Ctrl+S", action: () => console.log("Saving") },
  { label: "Toggle Dark Mode", shortcut: "", action: () => document.body.classList.toggle("dark") },
  { label: "Open Settings", shortcut: "Ctrl+,", action: () => console.log("Settings") }
]);
Rune AI

Rune AI

Key Insights

  • keydown for shortcuts: Use keydown for immediate response and keyup for release detection
  • event.key vs event.code: Use key for characters and shortcuts, code for physical key positions in games
  • Cross-platform modifiers: Always check both ctrlKey and metaKey to support Windows and Mac
  • Skip auto-repeat: Check event.repeat to ignore held-key repetitions when you only want the initial press
  • Track simultaneous keys: Use a Set to store pressed keys for multi-key detection in games and complex UIs
RunePowered by Rune AI

Frequently Asked Questions

What is the difference between keydown and keyup?

The `keydown` event fires the instant a key is pressed and repeats automatically if the key is held down. The `keyup` event fires once when the key is released. Use `keydown` for keyboard shortcuts and immediate responses, and `keyup` when you need the final input value or want to detect the exact moment a key is released.

Why is the keypress event deprecated?

The `keypress` event was inconsistent across browsers, did not fire for non-character keys (like arrows, Escape, or function keys), and had confusing behavior with modifier keys. The `keydown` and `keyup` events cover all use cases more reliably. The [MDN documentation](https://developer.mozilla.org/en-US/docs/Web/API/Element/keypress_event) officially marks `keypress` as deprecated.

Should I use event.key or event.code?

Use `event.key` for most cases because it returns the character the key produces, respecting the user's keyboard layout. Use `event.code` for game controls or situations where you need the physical key position regardless of layout (like WASD movement that should work on AZERTY keyboards too).

How do I detect when multiple keys are held at the same time?

Track key states using a `Set`. Add keys on `keydown` and remove them on `keyup`. Then check the Set in your game loop or handler to see which keys are currently pressed. This approach supports any number of simultaneous keys for diagonal movement, key combinations, and complex input patterns.

How do I prevent the default behavior of a keyboard shortcut?

Call `event.preventDefault()` in your `keydown` handler before the browser processes the key. For example, `e.preventDefault()` on Ctrl+S stops the browser's save dialog. Note that some browser shortcuts (like Ctrl+W to close a tab) cannot be overridden by JavaScript for security reasons.

Conclusion

JavaScript keyboard events give you complete control over every key press and release. The keydown event fires immediately and repeats when held, making it ideal for shortcuts and game controls. The keyup event fires once on release, useful for detecting when a key is let go. Use event.key for character-aware handling and event.code for physical key positions. Always handle both Ctrl and Meta keys for cross-platform compatibility, and use a Set-based tracking system when you need to detect multiple simultaneous key presses. These patterns form the foundation for search bars, keyboard shortcuts, games, and accessible navigation.